Tetris Couldn't Succeed at The Game Awards — A New Category Could Fix That

As any major prize-giving event approaches, you'll find a clamor to include additional classifications to honor unsung work and delight the hearts of followers who have specialized interests.

A fellow writer has already made supporting a scary games classification. That would be fantastic. Equally deserving are board games, this being a dedicated supporter's campaign. However, I must insist for pushing forward since similar to blinkered fanatics, I possess a compelling case backing this proposal is the most urgent and significant. Here's the proposal: There should be a category for puzzle games.

The Genre Classification Challenge

Organizing artistic expressions is not a science; it’s very subjective, and typically start arguments and end in fuzzy definitions. There’s a reason movie academies don’t do it. However, it represents an essential concession for the industry of gaming, which are so diverse they hardly constitute a single creative category.

For the full spectrum of gaming accomplishments to gain proper attention, and to ensure all game types to have a chance for representation, classification by type becomes crucial.

Existing Game Classification System

Prominent interactive entertainment events offer these classifications covering Action-oriented games, Action/Adventure, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Collectively, these six categories actually cover a lot of ground, making space possible for numerous titles.

Not so for brain-teasing titles. There’s simply nowhere to put them. Think about these recent excellent titles, showing diverse approaches: the architectural riddles in a particular game, intense tile-matching from another release, engaging interpersonal challenges in another game. What category would fit them among existing types? Nowhere, that’s where.

Acknowledgment Issues

Many instances occur of brilliant puzzle games released every year that have no home during gaming ceremonies, unless they happen to qualify for categories like Mobile Game, Virtual reality experiences, or the extremely competitive independent game categories.

  • One classic puzzle game wasn’t nominated in any category that year
  • Another imaginative release missed out during that ceremony
  • Well-received sorting experience received no acknowledgment that year
  • Limited numbers of brain-teasers barely qualified for independent or mobile categories

Value of Brain-Teasers

These are often modest productions, however the design in brain-teasers is of massive significance. Iconic mobile puzzle games stand as most popular titles worldwide maintaining this status for an extended period.

The legendary block-stacking game rivals famous sandbox experiences for the title of most purchased experience; it also contends for best game of all time. Brain-teasers form essential building blocks within interactive entertainment, and engaging across multiple categories.

Proposal and Rationale

Logic titles wouldn't face this problem. One could readily select five nominees with fascinating, diverse, deserving games every year with ease — actually, with challenge, given the need to exclude many worthy titles.

Restating the point, these represent titles that otherwise have no home during prominent ceremonies. Logic title developers function at the demanding boundary game development, producing among essential manifestations of gaming itself. Similar to film action specialists, they merit acknowledgment. Don't make them wait generations.

Charles Cooper
Charles Cooper

Elena is a digital artist and community organizer passionate about fostering creative ecosystems and interdisciplinary projects.